Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series has come back to its platform, and it's safe to say that fans were pleasantly surprised by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's adventure.
There was Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who starts doubting his organization's authority and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the contaminated wilderness.
Building Anticipation for Season Two
The debut season's ending disclosed crucial details about those responsible for the global annihilation that sealed a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Going into the initial season, people were like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to bring into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized physical models and environments were fabricated, echoing the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an adaptation, especially of a video game, is to seem like it’s authentic.”
Indeed, virtually every element you see on-screen is real, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the world is evident in the end result.
The second season is being released on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will create a altered audience reaction, a dynamic the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”